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2026-07-12 10:11 pm

NAVIGATION

 
 
 
 
PHIL CONNORS

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"Will he see his shadow? Won't he see his shadow?"
 
 
 
 

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2024-07-15 03:12 am

ic inbox (PH)



MESSAGE ‎‏‏‎ ☀ ‎‏‏‎ DELIVERY ‎‏‏‎ ❄ ‎‏‏‎ ACTION

address: 499 Winter's Avenue (northwest hollow, farmland)
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2022-06-05 10:15 pm

IC INBOX ( SAIL )



TEXT ‎‏‏‎ ☀ ‎‏‏‎ DELIVERY ‎‏‏‎ ❄ ‎‏‏‎ ACTION

cabin: 137
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2022-06-03 02:58 am

GEN PERMISSIONS v.2

PLAYER

NAME:
Banquo
CONTACT:
discord @ dongpuncher
ACTIVE TIMES/PACE:
Afternoon/night, EST
BRACKETS/PROSE:
Either. I default to brackets, but I'll match whatever.
OFFENSIVE SUBJECTS & TRIGGERS:
Force-feeding is a squick
 
IN CHARACTER

PHYSICAL AFFECTION:
I'm game for anything, but he'll only be good for casual gestures, like shoulder or elbow touches. Hugs he'll take, but from total strangers it's kind of awkward.
PHYSICAL VIOLENCE: Yeah. Deck him.
RELATIONSHIPS:
who knows ;)
PSYCHIC & PSIONIC INFORMATION:
If it can be read, someone may find that his memories stretch back much farther than someone of his physical age should have.
MAGICAL INFORMATION:
Anyone who is prone to detecting it will notice that Phil is older than he looks by at least a couple of decades, perhaps many more. Nothing about his literal physical state will give this away, however. From Prismatica CRAU, he has minor ice magic, like making snowballs or freezing drinks. From Sail CRAU, he can also turn into big ol bird monster, and is followed by a Changeling-style Spring mantle; he's followed by a cool breeze and a sourcelss dim orange light like a sodium streetlamp, which gives him an extra shadow.
MEDICAL INFORMATION:
Typically he's just some middle aged guy. For Prismatica CRAU, he's also got a set of owl wings attached to his back, and owlish vision and hearing with a nictitating membrane to boot. Also has talons and scales on his fingers, and his right eye is blind.
OFFENSIVE SUBJECTS & TRIGGERS:
Deja vu. From CRAU: getting tied down, getting chased down corridors by scary women (I would have 3 nickels).

OUT OF CHARACTER

BACKTAGGING:
Sure!
THREADHOPPING: Ask me first
FOURTHWALLING: In the Sail setting: yes, if it's funny.
NOT INTERESTED IN: N/A off the top of my head, but contact me if you're unsure
 
FIRST IMPRESSIONS

VISUAL:
A well-groomed and handsome-looking middle aged man. Six foot two, slightly broad-shouldered, and built with casual muscle. Visuals here and here. Muscles here, for some reason (actor is Andy Karl). For Prismatica CRAU, he got two giant owl wings. Recent developments in Sail: He has talons on his fingers now, is blind in one eye, and he's got a little bit of graying going on due to neglecting to re-dye his hair. Also he looks fucking exhausted.
AURAL:
Voice: singing and speaking. A slightly gruff baritenor with the smoothness and listenability of a seasoned news presenter.
OLFACTORY: A nice, professonal cologne.
DEMEANOUR: Kind with a touch of attitude. Always a little bit of a smirk to him and a little bit irreverent, though he's often very earnest as well, tempered as he is.

☆ code by kimmiserate

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2022-05-04 12:15 am

APPLICATION ( SAIL )

PLAYER
Name: wwwayfarer
Age: 18+
Contact: dongpuncher#7741
Permission Post: Here
Reserve: N/A

CHARACTER
Name: Phil Connors
True Name: "Phil." Just Phil.
Canon: Groundhog Day the Musical (a few years post-show)
CRAU: Prismatica, three months after the End of the game. Note that when I apped him into Prismatica, he was five years post-canon. Pretty much nothing notable happened in that span except that he got married.
Age: 45
History: Here.

During Prismatica, notable events include:
  • nearly died because of nightmares physically afflicting the dreamer,
  • got turned into a vampire for a month one time,
  • got a permanent pair of owl wings as well as some more subtle owl features.
  • He also met one of his best friends here, Henry Cooldown, who he owes something of a life debt to, and is the second person he's ever mentioned the time loop to (the first being Rita). As the apocalypse came and the game ended, the two of them worked together to evacuate civilians from the cities, and after all was done, they were gifted prisms that allowed them to pass between their home realms and the world of Prismatica. Phil and Henry use this regularly to meet and catch up--well, used, now that he's here.
  • I don't think it was specified, so I roll with the idea that when he's in his home realm, the magic stuff disappears just to make my life easier.

Powers/Abilities: Mastered many mundane skills, including but not limited to: ice sculpting, playing piano, piano tuning, replacing tires, delivering babies, fixing old coffee machines, the Heimlich maneuver, fluency in French (with a horrible accent), and vocal coaching. He also possesses the meteorological and presentational skills that his career as a weatherman entails.

Picked up from Prismatica: extremely minor ice magic, like freezing a surface, making snowballs, or making a drink cold. Also is capable of flight with his wings. Possesses owlish vision (sharp eyes and night vision, though he still needs reading glasses for things up close) and hearing.

Inventory: Sunglasses, earplugs, his wallet, his keys, his phone, his reading glasses, his watch, some Xanax. Nothing special.

Job History: Worked retail in college and hated it. After college and for most of his life he's worked either as a focused meteorologist or doing the double-work of meteorologist and weatherman. He is very good at his job.

Suppressions:
  • Constantly fighting back nihilistic depression, self-loathing, and physically self-destructive thoughts. Generally successful at it, but not always easy. He regrets a lot of who he used to be and worries he hasn't changed enough for the better, even though he more than has.
  • Also, like most people, fights to be patient before his temper gets the better of him and he says something he'll regret. He had to learn this patience very carefully. He's very successful at holding back most of the time, these days.
  • Is afraid of getting Groundhog Day'd again. Checks frequently to make sure time is still moving on as it should; his watch is precious. Shuffles the items on his nightstand constantly. This fear comes too easily to him.

Greatest Fear
: Getting caught in a second time loop; he doesn't know what he'd do if he had to go through that again. Something terrible happening to Rita, or god forbid she gets swept along in this magic shit with him. Being completely unmoored and without friends or company or anyone. Haunted by the thought of how bad he truly could've gotten without Rita's intervention.

Greatest Desire: Living long, and both loving and being loved the whole way out. Once, it would have been the normal vices of fame and money. He's much simpler now.

Greatest Regret: Being who he used to be, a complete and utter selfish jackass who tried to force his now-wife Rita to love him and who was just awful to everybody and so self-centered he didn't know how to make a single friend for basically thirty years. Fears other people seeing or realizing who he once was and turning their backs on him for it. He's made something of a peace with his past self, but other people may not be so open to reckoning with it, and he fears losing them.

Sample: Here
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2020-07-22 12:05 am

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Groundhog Day and thus Phil himself deals with themes of depression, suicide, and self harm. If you do not want to interact with these themes or with Phil at all, leave a comment here.

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